Apple Books: Click to download
#19 August 2023 - 257 pages
Digital Design
GAL in practice for real work projects
Superfast
Apple II the AY-3-8910 control signals and the read/write cyclesÂ
(X)dev
Programming the GeoRAM in Assembler using the CC65, how to call the driver functions from assembler
Commodore 64 games
Nannando
Commodore C16 games
Atic Atac V1.9
Apple II games
Doctor says
ZX Spectrum 128K games
Ghastly Getaway Dizzy
ZX Spectrum games
Log Cabin Dizzy
Black Screen
256 Colours
PCB
I/O coprocessor for the ZX Spectrum, how to create two PCB from an hierarchical design
Pitfall
When Commodorians bite the expansion cards
3D print
Before spending money on a printer
Next
Programming PICO PI, the UARTS and the libc
Github
VrEmu6502, Z80 and Aquarius+
ASM
Floating-point math in hardware with vFPU, quiet and signaling NaN, condition fields and much much more!
ROI
Commodore, Sinclair